StarCraft II

StarCraft II rules

Games will be played 1 vs. 1
Maps will be changed weekly and taken from ladder maps. Visit here for NSeSA schedule.

Each game will have the following settings:
Settings: Category-Melee Mode-1V1 Game Duration-25 minutes Game Speed-Faster
Locked Alliances-Yes Game Privacy-Normal

Each game will need the game duration changed to 25 minutes as the default setting is
infinite. Everything else is the default setting.

IMPORTANT!
There will be a 3 minute gentleman’s agreement not to cross the center of the map with army
units or buildings set by the in-game timer. The timer is located in the lower left side of the
screen. Any player crossing the center of the map or building past the center before 3 minutes
will result in an immediate forfeit.

EXEMPTIONS: The following units may be used for scouting purposes pre-3-minutes:
Terran: SCV, scans from orbital command
Protoss: Probe, hallucinated phoenix from a sentry, observer
Zerg: Drone, Overlord, Overseer

IMPORTANT!
Scouting units are not allowed to attack or block expansions. The defending player may attack
scouting units on their side of the map pre-3-minutes.

Explanation
These rules are set in place to insure fair and competitive play for everyone. The rules ensure
that cannon rush, zerg rush, and proxy builds do not dominate the StarCraft 2 meta for
NSeSA.