StarCraft II
Posted by Matt Hinkel August 26, 2019StarCraft II rules
**updated Feb 7, 2023**
Games will be played 1 vs. 1
Regular season games are best 2 of 3 (Coaches may agree to best of 1 for regular season games). State semifinals and finals best 2 of 3.
The maps will be the following:
Weeks 1 & 2 – Dragon Scales LE
Weeks 3 & 4 – Ancient Cestern LE
Weeks 5 & 6 – Neohumanity LE
Each game will have the following settings:
Settings:
- Category-Melee
- Mode-1V1
- Game Duration-25 minutes
- Game Speed-Faster
- Locked Alliances-Yes
- Game Privacy-Normal
Each game will need the game duration changed to 25 minutes as the default setting is
infinite. Everything else is the default setting.
IMPORTANT!
There will be a 4 minute gentleman’s agreement not to cross the center of the map with army
units or buildings set by the in-game timer. The timer is located in the lower left side of the
screen. Any player crossing the center of the map or building past the center before 4 minutes
will result in an immediate forfeit.
EXEMPTIONS: The following units may be used for scouting purposes pre-4-minutes:
Terran: SCV, scans from orbital command
Protoss: Probe, hallucinated phoenix from a sentry, observer
Zerg: Drone, Overlord, Overseer
IMPORTANT!
Scouting units are not allowed to attack or block expansions. The defending player may attack
scouting units on their side of the map pre-4-minutes. These rules are set in place to ensure fair and competitive play for
everyone. The rules ensure that cannon rush, zerg rush, and proxy builds do not dominate the StarCraft 2 meta for
NSeSA.