StarCraft II

StarCraft II rules

**updated Feb 7, 2023**

Games will be played 1 vs. 1

Regular season games are best 2 of 3 (Coaches may agree to best of 1 for regular season games). State semifinals and finals best 2 of 3.

The maps will be the following:  

Weeks 1 & 2 – Dragon Scales LE

Weeks 3 & 4 – Ancient Cestern LE

Weeks 5 & 6 – Neohumanity LE

Each game will have the following settings:


  • Category-Melee
  • Mode-1V1
  • Game Duration-25 minutes
  • Game Speed-Faster
  • Locked Alliances-Yes
  • Game Privacy-Normal

Each game will need the game duration changed to 25 minutes as the default setting is

infinite. Everything else is the default setting.


There will be a 4 minute gentleman’s agreement not to cross the center of the map with army

units or buildings set by the in-game timer. The timer is located in the lower left side of the

screen. Any player crossing the center of the map or building past the center before 4 minutes

will result in an immediate forfeit.

EXEMPTIONS: The following units may be used for scouting purposes pre-4-minutes:

Terran: SCV, scans from orbital command

Protoss: Probe, hallucinated phoenix from a sentry, observer

Zerg: Drone, Overlord, Overseer


Scouting units are not allowed to attack or block expansions. The defending player may attack

scouting units on their side of the map pre-4-minutes. These rules are set in place to ensure fair and competitive play for

everyone. The rules ensure that cannon rush, zerg rush, and proxy builds do not dominate the StarCraft 2 meta for