StarCraft II

StarCraft II rules

Games will be played 1 vs. 1

Regular season games are best 2 of 3 (Coaches may agree to best of 1 for regular season games). State semifinals and finals best 2 of 3.

The map for all games will be Ice and Chrome LE.

Each game will have the following settings:

Settings:

  • Category-Melee
  • Mode-1V1
  • Game Duration-25 minutes
  • Game Speed-Faster

Locked Alliances-Yes Game Privacy-Normal

Each game will need the game duration changed to 25 minutes as the default setting is

infinite. Everything else is the default setting.

IMPORTANT!

There will be a 4 minute gentleman’s agreement not to cross the center of the map with army

units or buildings set by the in-game timer. The timer is located in the lower left side of the

screen. Any player crossing the center of the map or building past the center before 4 minutes

will result in an immediate forfeit.

EXEMPTIONS: The following units may be used for scouting purposes pre-4-minutes:

Terran: SCV, scans from orbital command

Protoss: Probe, hallucinated phoenix from a sentry, observer

Zerg: Drone, Overlord, Overseer

IMPORTANT!

Scouting units are not allowed to attack or block expansions. The defending player may attack

scouting units on their side of the map pre-4-minutes.

Explanation

These rules are set in place to ensure fair and competitive play for everyone. The rules ensure

that cannon rush, zerg rush, and proxy builds do not dominate the StarCraft 2 meta for

NSeSA.