Overwatch

Overwatch Ruleset

  1. Roster Rules Main Accounts
    • Players must connect their “main” Blizzard Battle.net account for Tournament Play.
    • Your main account, for this purpose, is defined as the account in which you have the highest rank or most play time.
    • Players found actively hiding their main accounts may face repercussions and penalties at the discretion of the Tournament Administration.
    • Player accounts must be set to PUBLIC for the purpose of scouting.
  1. Playing Off-Site
    • Players MUST play tournament matches from the team play site (ie. School). 
    • Tournament Administration may overrule this due to unforeseen circumstances.
  1. Map Rotation
    • The first map of the set will be determined by the hosting team (the team on the top of each match in the bracket). The second map of the set may be chosen by the loser of the first map. The third map of the set may be selected by the loser of the second map. Maps may not be played twice in the same set.
    • Teams are allowed to substitute players in between maps in the same set. 
    • In the event that a new map is introduced during the tournament season, there will be a two (2) week waiting period before that map can be used in a match.
  1. Match Structure
    • Each non-championship match in the Tournament will consist of up to three (3) games on three maps, with the first Team to two (2) map wins winning the match. If neither Team wins two (2) maps, the Team with the most wins will win the match. If, after three (3) games are played and neither Team has accumulated more game wins, a fourth tiebreaker control map will be played designated by tournament administrators.
  1. Ties
    • In the case of a tie, a tournament admin will designate a tiebreaker map.
  1. Tournament Period
    • The regular season will take place from September 5 to October 31. 
    • Playoffs will take place from November 1 to November 14.
    • The state tournament will take place on November 21.
  1. Tournament Map Pool
  1. Competitive Patch and Server
    • Tournament Matches will be played on the Americas live server. The current live patch will be used for all competitive play.
  1. Hero Usage
    • In the event that a new hero into the game during the tournament season, there will be a two (2) week waiting period before that hero can be used in a match. 
  1. Match Settings
    • All games should be played with the “Competitive” pre-set selected. All maps except for the map to be played should be set to “off”. All heroes communicated to be banned should also be set to “off”. 
  1. Custom Lobby Creation
    • The team with the higher seed in the current week of Tournament play will create the custom lobby and invite the opposing team.
  1. Custom Lobby Settings
    • To navigate to the Custom Lobby, open Overwatch and click the “Play” button at the top left. Click the “Game Browser” menu option located on the right-hand side of the screen.
    • Click the “CREATE” button on the top right-hand corner of the screen. Click the “SETTINGS” icon located on the right-hand side of the screen.
    • Click the “PRESETS” icon and select “COMPETITIVE”, located on the right-hand side of the screen under “STANDARD”. Make sure it registers before clicking the “BACK” button to proceed.
    • After returning to the lobby, click “SETTINGS” again and select “MAPS”. Select “NONE” on the top right of the screen. Navigate to your assigned Map and enable it. Click “BACK” to return to the lobby.
    • You may begin your match after you have invited the opposing Team members.
  1. Pause Time
    • A Team may request a pause only in the presence of a technical issue. If you are the Team who controls the lobby, you must still request the pause and receive confirmation from the opposing team before initiating the pause. Teams must wait until the conclusion of any ongoing Team fight before pausing.
    • Players are responsible for the integrity of their own internet connection. However, if a Player disconnects, his or her Team can either decide to request a pause and have the player reconnect or wait until that ’round‘ is finished to rejoin the match. The default pause configuration is Ctrl+Shift+’=’.
    • Each Team may request a maximum of three (3) pauses per match, with each pause having a maximum duration of five (5) minutes. The Team that does not request the pause must confirm the end time of the pause via the in-game ‘match chat’ once a pause is initiated.
    • If a Team does not unpause before their allotted time is depleted, they immediately use their next pause and add five (5) minutes to the current pause timer. If a Team has no pauses left and their pause timer runs out, the Team that requested the pause will be forced to forfeit the current map.
  1. Playing “Man-Down”
    • Maps may continue with a Team playing “Man-Down” (where a player fails to reconnect or solve technical issues and cannot participate in the remainder of the map). Maps may begin with a Team playing “Man-Down.” This setting can be found in “Team” where you can adjust team size accordingly. If a Team is unable to field the required number of players by the final match start time, that Team will be required to forfeit.
  1. Spectators
    • A total of twelve (12) spectator slots are available in each Game Lobby. Each team is permitted a maximum of six (6) spectators. Teams may give up their reserved spectator slots at their own discretion. 
    • Spectators may only spectate their own team. The custom lobby owner can enable this by right-clicking a spectator’s name, then selecting which team they can spectate.
  1. Streaming
    • Players will be allowed to stream their matches during the Tournament from their player perspective. 
    • COACHES ONLY may stream from the top-down perspective if they have the permission of the other coach.
  1. Team Composition
    • NSeSA will be enforcing the 2-2-2 meta for Overwatch.  2 tanks, 2 damage, and 2 supports.  All other team comps are prohibited.